Been busy the last few weeks and haven't had a chance to update. I've been using a mix of panel loops and maya block-in's to achieve the shape I want. Panel loops that are formed at the intersection of 3 different polygroups form a hard crease that will maintain its edge as seen here: The resulting panel loop will maintain…
Thanks man :) That is a good question and you're not the first to ask. I've been reluctant to bring everything over due to skepticism in the benefits PBR would really bring to the textures specifically in this environment. Maybe I am wrong and can be convinced otherwise, but from the demos I have seen PBR seems to really…
MoP - I absolutely agree. It's the overdone spec+normal maps that drive me insane. HL2 does an amazing job with normal mapping tech. It's very subtle, so it looks realistic. oXYnary - While it's a great tool, Zbrush isn't quite available to non-pro mod teams. The photoshop plugin is great at making normal maps for…
Xcom is only reason I still have a w98 machine sitting in the corner. Sure it runs on XP if you turn off DirectDraw, but thats a pain. I love the model its great! Do more do MORE! Laces on space boots? Doesn't that create issues with the whole trying to keep out the vacume of space? Well so would not having a helmet so I…
The wonderful thing about creating art in large numbers is that everyone is bound to find a winner among the turds eventually. That being said, you sir have very few turds here. (this is my roundabout way of saying that I dig your work) I think Fliff had a good point in that these are great portraits but we don't really…
Hey everyone! I hope you're all doing well. My name is Niko (I go around as Indratu). I am a passionate 3D Prop and Environment Artist with two years of professional experience, and I am currently seeking new opportunities to grow and contribute my skills to a creative team. During my journey as a 3D artist, I have had the…
Is triplanar necessary? I thought of creating smaller rocks, UV unwrapping them, bake the textures and finally in UE combine the rocks to create large cliffs. If the walls are the same mesh, then they use the same UVs and I could merge them or instance them.
Hello, I am Togay and we are developing Adanath game project (side scroller action adventure game power by Unreal Engine) We are looking for general 3D modellers Responsibilities * Create 3d models (buildings and environment) texture and export as ready to play. * Work with concept artist and create the buildings and props…
Hey everyone, I thought I'd not only ask for some help with fixing this, but post about my project as well (this is also my first time posting to this forum)! I'm working on a Mod for Amnesia: The Dark Descent, and though I've been doing everything modeling/texturing wise by myself, I'm having some issues with my rig. In…