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"Amnesia: The Great Work" Custom Story Mod- Need some advice/help

Hey everyone, I thought I'd not only ask for some help with fixing this, but post about my project as well (this is also my first time posting to this forum)!

I'm working on a Mod for Amnesia: The Dark Descent, and though I've been doing everything modeling/texturing wise by myself, I'm having some issues with my rig. In the pictures below, I'll be showing what's going wrong (I apologize for the lack of nice rendering, which will be fixed later, they are just screen captures).

My characters controller wrist rotator, will rotate the hands like it's suppose to but with one exception, it flattens the models hands and this is proving to be very annoying. Any ideas as to how to fix this (Maya 2011, if that helps any of you)?

(Will post more pictures, just to show what I mean, asap)

normal.png
ick.png

Replies

  • o2_is_alright
    Looks to me that maybe the hand mesh is placed somewhere in the rig hierarchy and is getting double rotation values from both the smooth bind and the parent? I'm no expert but I'd generally keep all meshes separate from the rig in the outliner.
    This is just my guess, hopefully it helps
  • Fingus
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    Fingus polycounter lvl 11
    I think o2 is on to something. Did you parent the hand mesh to the bone as well as skinning it?
  • crisosphinx
    I did not. At least, not to my knowledge. I did bind it and unbind it a couple times to get the joints fixed though.

    I'm also receiving this error:

    // Warning: file: C:/Users/****/Desktop/Intelligencer_Model/INTELLIGENCER_FINAL.ma line 12668: Unrecognized node type 'vectorRenderGlobals'; preserving node information during this session. //
    // File read in 0 seconds.
    // Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
    // Error: No object matches name: strokeGlobals.wrapH //
    updateRendererUI;
    updateRendererUI;
    // Warning: Errors have occurred while reading this scene that may result in data loss.
    Please check the Script Editor for details. //
    // C:/Users/****/Desktop/Intelligencer_Model/INTELLIGENCER_FINAL.ma //
    commandPort -securityWarning -name commandportDefault;

    getting_help.png

    The above image is just full of joints and effectors as well as constraints. The mesh is not being parented and is not a child of the joints.
  • crisosphinx
    I fixed it! There was a problem with the weight paints (sorry for wasting your time! This is the second model I've ever rigged, and the first to this complexity, so I'm terribly sorry!)

    Thank you o2, you mentioning "double rotation" actually ended up helping
  • o2_is_alright
    Sweet, glad I could help^^ And good luck with the project!
  • crisosphinx
    Thank you very much o2!
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