Hey everyone, I thought I'd not only ask for some help with fixing this, but post about my project as well (this is also my first time posting to this forum)!
I'm working on a Mod for Amnesia: The Dark Descent, and though I've been doing everything modeling/texturing wise by myself, I'm having some issues with my rig. In the pictures below, I'll be showing what's going wrong (I apologize for the lack of nice rendering, which will be fixed later, they are just screen captures).
My characters controller wrist rotator, will rotate the hands like it's suppose to but with one exception, it flattens the models hands and this is proving to be very annoying. Any ideas as to how to fix this (Maya 2011, if that helps any of you)?
(Will post more pictures, just to show what I mean, asap)
Replies
This is just my guess, hopefully it helps
I'm also receiving this error:
// Warning: file: C:/Users/****/Desktop/Intelligencer_Model/INTELLIGENCER_FINAL.ma line 12668: Unrecognized node type 'vectorRenderGlobals'; preserving node information during this session. //
// File read in 0 seconds.
// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
// Error: No object matches name: strokeGlobals.wrapH //
updateRendererUI;
updateRendererUI;
// Warning: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// C:/Users/****/Desktop/Intelligencer_Model/INTELLIGENCER_FINAL.ma //
commandPort -securityWarning -name commandportDefault;
The above image is just full of joints and effectors as well as constraints. The mesh is not being parented and is not a child of the joints.
Thank you o2, you mentioning "double rotation" actually ended up helping