coooool, I really like how the story seems to be going, looks like its not your standard "oh who am I" story. pretty neat how they didn't really show any enemies or creatures or whatever in the trailer and its still really intriguing and has a sense of urgency. neato.
I always dream Im in the middle of the ocean with nothing around me but water, i swim around some and then I put my head in the water to see whats below and I see shadows of huge sea creatures turning around me. I wake up scared but somehow amused
"so you've decided to model one of the most complex creatures in existence" Ignore detail for now, model the entire body first, perhaps with separate sub tools where you can. Best way to add detail will probably be sculpting features in a different project, grabalpha, and using them in trails/projections.
I agree with HAL. As is, the details read well, but are ho-hum. Mesh materials together - right now, the creature seems to be constructed of a singular material. A bony spine with a complimentary color scheme, for example, might break up the monotony of the back-side. Adding accessories might boost the visual design…
An absolute legend in the special effects industry. Stan was the go-to man for all sorts of great visual trickery. The MacGuyver of plastic suits, blue screens, and animatronics. He was responsible for the creature effects in some of my favorite films. Although you have left us, Stan, know that your legacy lives on.
Not sure what the polycounts might be, rough guess. No greater than 2K for larger creatures. These might help. I bet there's more if you search the threads. http://dev.polycount.com/forum/showthread.php?t=43503 http://www.polycount.com/forum/showthread.php?t=45392 http://dev.polycount.com/forum/showthread.php?t=43482
I'll stay with mostly gray/ metal texture and probably add a bit rust and damages here and there, since its a creature from the past I guess it'll add more character into it. And probably you can make the head longer and thinner, currently it reminds me of Ninja Turtle's enemy. _Revel
Titus: I think you paintover is a strong direction for phil. I would point out, however, that the creature team does not really work as you described. Our job is to take the concept and "make it badass." Like I said though, I agree with your criticisms. GO PHIL GO
Illusions: I'll hate them if they do that. Necro is too cool to replace. :( Also I wouldn't bet on the "more people being able to play" aspect. Don't know the tech specs, but all of those effects and creatures probably aren't as graphics friendly as all that. Better than Crysis of course. :P
The Spring Event saw a huge influx of items and sets for the Spirits and other Asian themed characters. I always liked the months with heroes with fewer sets and items because it felt really fresh. I had a couple ideas: Oglodi Creatures(excluding the merpeople) Keen folk Spellcasters Dual Wielders