Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…
Concept art isn't my specialization, but I can offer some basic breaking in advice. - Look up a handful of game studios career pages and read over any postings for concept artists. Hopefully you can pick out some common themes in the sort of work that's in demand. Even if you don't apply for a studio job, that sort of work…
I really like what this changed into, especially this last update here. I would urge you not to be finished with this yet though, if you pushed it further you'd have a really great looking piece. The things that stick out to me most are: The lack of detail on the floor. The concept has more signs, lines, painted stripes,…
you executed that pretty nicely, but the concept is weak and that is hurting your results, a lot. In the future, no rifle would ever look like that. Form follows function, and there is no function in 80% of the weapon. If you want to make a good weapon design, take 80% of a existing weapon (remember they put 1000 times the…
Thanks for the comments guys, I should have some progress updates on the demon lord pretty soon. However, in addition to the demon I've been working on another character based off Konstantin Maystrenko's concept. This was originally was going to be part of the first monthly newb character challenge, but there were some…
hey there, great concept. and i like the visual style of your scene! the colors match those parts of the concept very well that are in full sunlight that is coming through the window. the shadows are much greener and more grimy, though. the main issue i see here, however, is scale and proportion. the height of the nave…
Thanks for the feedback! I am interested in concept art (and illustration) and heck, even the prospect of freelancing -- since I am in belgium, I'd have to go abroad fairly quickly to get a job. But I equally love 3D environmenting - even sculpting characters and whatnot, and I've put just as much time in it (there's just…
Hey dude, I think this is a good start. At his current stage I'd hold off going too deep into detailing and take a bit of time working on his proportions. The current model is a bit off model in places from the model sheet you drew and the concepts. If you're going off of the newest concept, I'd take that image directly…
Looks really great man, love it so far! Maybe just water could use a bit more work, buti think this new version looks better then the first. Also, about the grass patches between the stones....if you take a look at the concept, and in real life in general...right now, you pretty much just have large grass leavesin those…
Thanks ngs616 :) I'm not 100% happy with how the cyborg male character turned out. I think the individual parts, the trainers, jeans, armour and arms are all good but they maybe don't fit well together for the final character. I didn't do any concept drawings which caused problems. For one it slowed me down a lot as I was…