@Zwebbie I'm not planning to write about "stereotypes are bad blah blah", the aim of the paper is to show examples of stereotypes and the get the perspective views of gamers and designers and whether there is a reasoning behind the inclusion of these stereotypes and whether they effect the gamers outlook of the game. I…
Hey Eric! Thank you so much for your feedback! Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you…
It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…
There's a couple ways you can approach this and it depends on whether or not the overall surface is curved or flat. #1: the issue is there's an uneven or unmatched number of segments between the inside and outside shapes. #2: use less geometry on the outside radius and match the number of segments on the inside radius. #3:…
Had my space mouse for around 3 years now and its become essential for me, Especially for blender. When you first use one it will feel very weird but becomes completely natural after a while. It might also take a while to find out a good shortcut key setup that works for you. My setup is the two button space mouse, and a…
Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…