Hello! My name is Chris and I’m the Project Lead at Archetype Studios. We are looking to expand our art team by adding a Character Artist who wants to join to gain experience, add fodder to their portfolio, and work with passionate indie game developers. Compensation varies and is negotiable depending on capability,…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
We've just released version 1.26 of Forester which includes a load of new features to generate flowers and small plants. This has been worrying us for a while. Up until now Forester was great at creating trees, bushes and shrubs, and could make grass, but flowers and many small herbaceous plants were problematic. The…
I think with public artwork, its more a matter of oversight as far as the license is concerned. For most artists this is commissioned work, so once its bought by the city for display or some private organisation many don't really care if it gets reproduced somewhere, especially virtually. If they do then it would be easy…
The 1st place to look is on STEAM as their Workshop is growing rapidly. http://steamcommunity.com/app/220700 As far as sales are concerned, RPG Maker games are doing really well. http://store.steampowered.com/search/?snr=1_4_4__12&term=RPG+Maker#term=%22RPG%20Maker%22&sort_by=_ASC&category1=998&page=1 Note how there aren't…
Because some apps and engines use the texture data otigin at top-left(Direct3D based) but other bottom-left(OpenGL based) and because ones use a left-handed coordinate system(D3D) and others right-handed(OpenGL). If the app or engine you're using to visualize the normal maps generated with xNormal uses the OpenGL's…
Company: mySmartSimulations®, Inc. Location: Saratoga Springs, NY Available: Immediately Job Type: Full Time (in office) Description: Work in a collaborative and creative environment developing engaging, interactive training software and multimedia. This is a full-time, salaried position with a generous benefits package…
Game Engine Programmer We are looking for a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge hardware working in virtual and augmented reality. The position will develop tools and workflows utilizing game engine technology on a variety…
3D General Artist - In house. Full time & Contract roles available Lockwood Leamington UK, part of Lockwood Publishing, is looking for a 3D Artist with strong 3D mobile and Unity 3D skills. The ideal candidate has a minimum of three years experience producing 3D assets for mobile games and expertise setting up and…
Hello! My name is Davy and I am the Art Director at Archetype Studios. We are looking to expand our art team by adding a 3D Modeler who is interested in joining our team to gain experience, add fodder to their portfolio, and work with passionate indie game developers. This is unpaid work as we’re an unfunded project, but…