Hey all, ART WAR is back!! Join this year's biggest character art competition with over $18,000 in epic prizes 🏆 Check out all the details and enter here, GLHF! http://artwar3.com Theme: Heroes VS Villains Super excited to see what everyone will create this year again, if the previous 2 years are any indication it should…
Working on a Gears of War Lancer Assault Rifle. I'm using the Triforce varient as my reference, I know not as accurate, but i like it a little better in some respects. Comments and Crit's appreciated.
Hey guys, this is my first post on this site, and I decided to dedicate it to my current project: modeling out background characters from the Star Wars franchise. This first one I finished a week ago (made in ZbrushCore), and I posted this onto both Sketchfab and ArtStation. I appreciate all comments! (link:…
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
Thanks, that makes sense! I’ll look into the parallax/cubemap approach for the inner portal. If it’s easier to explain with screenshots or a quick back-and-forth, would you be okay with adding me on Discord? I think it would be easier for me to show my current material graph and understand the steps that way. My Discord…
This is the final project of the master that I'm studying right now. This project consisted on creating an environment using Unreal. It's suposed to be a part of a DLC for the game "Star Wars Jedi: Fallen Order". This would be the spaceship for a new character on the game a Kaleesh pirate who stole this imperial ship.
Hey guys, my name is Josh Marlow and Im an Associate Artist at Epic Games. Ive been a long time lurker and finally getting the nerve to post some work I did for Gears of War Judgment. :) Most of the stuff is from the Gondola MP map. The rubble is from the Epilogue campaign,the drill is from the Rig MP map, and the signs…
So this is the first hard surface project I've actually completed. The blaster is heavily inspired by different pistols from the Star Wars universe, and some concepts from The Old Republic MMO. Critique is very welcome. I don't know how much more I'm gonna work on this, but I'd like to know what I could improve for future…
Another entry for my "The stories of War" theme The M4 shotgun with a desert storm setting, red sand, urban warfare, close quarters, night combat Final version on the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=536225730 Love how it looks ingame