I also just bought the Scott Spencer book on Zbrush linked above by J_bradford it's called Zbrush Character Creation: Advanced Digital Sculpting. What sold me on the book was the fact that it has a head sculpting tutorial where you go from sculpting the skull to all the muscles in the head... It seems to cover everything…
I'm trying to imitate this concept as a way to help get better at lighting in Unity. Very early days but here is a blockout with no textures. I have a reflection probe at the front. My neon is made in substance and has area lights to help push it's neon onto the baked textures. As a test, my substance floor (just grey for…
I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
So a while back my laptop Harddrive dismounted whilst backing up so i lost all my previous work and backups. yay!... but luckily was able to get a new fantastic laptop and began working again... Did a few new pieces and new areas (hard modelling and weapons mainly) and a new character which I applied new knowledge too.…
Hello, long time polycount fan, first time poster... I have been character modeling for quite some time but I am a complete noob when it comees to UVWs. I am currently working on a model for a game mod called Nosferatu (QII engine btw) and have finally refined it to the point where I can begin UVW unwrapping (I'm quite…
Hello, I represent a company who is looking for 3D Artist who want to collaborate on our project. Our project is split into two parts. You have the option to sign up for both, or only the first one. The whole project is really a 3D RPG set in the medieval era. The first part, however, is a teaser trailer for our…
Take a step back, and start modeling a couple of skulls, and try and understand the underlying forms which will help immensely when doing a face. Try and find "rules" when doing a face. Such as drawing a slight curve line from the nasal bone to the angle of the mandible will give you the zygomatic bone. Understand the half…
Hello everyone. This' my latest piece, a real-time version of James Conrad from the movie Kong Skull Island. I made this project to improve my skills, especially on skin painting and textures baking/UVs optimization. Was a lot of fun and definitely learned a lot. Sculpted in Zbrush, textured in Substance Painter and…
Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make the assets. Unfortunately, I'm still in HS and can't get a job for now, which negates the possibility of a paid job. But please reply if you are…