Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
tc_normalmap uses your maps full resolution but compresses it for run time. tc_normalmapuncompressed quarters your texture resolution (1024 becomes 512), drops the blue channel, recreates the blue, and doesn't compress it. Often, the lower texture resolution object uncompressed will look better then the higher texture…
Character design has undergone a revolution because of stylized 3D sculpting, which combines imagination and technology to create appealing characters. Stylized sculpture emphasizes artistic expression, exaggeration, and distinctive design aspects that give characters an individual style, as compared to realistic…
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…
Well, I made new arms and feet. Blocking the basic shapes in using inserted meshes was quite helpful, actually, since they're not bound by the low poly and grid-stuck form of the dynamesh until they're meshed in. Made a few revisions in general, too. Something still seems off about a few places; I'm not too happy with the…
Alright, I've been digging through the forum and I've done 10 or so searches for variations of the word render and resolution...render brings up a ton of posts saying..."look what I rendered", and resolution is everyone asking how to change the resolution of the viewer. I want to know how I change the resolution of the…
If you are aiming at character art and design anatomy should be your number one priority. You have some good stuff going on in the examples above, but also mistakes that are holding you back. The figures look like you are sculpting at too high a resolution. The male figure looks particularly lumpy and the head, arms and…
1) Obviously there's no standard texture resolution size and you should use which ever resolution gives you the best results. Having said that, does an 8k x 8k texture sound obscene for production quality renders? 8k doesn't look too bad at the distance those images below are at, but when I bring the camera closer, things…
editing the texture would be my first choice, but I'll mention one other thing which might be worthwhile to try for similar issues. In zbrush you can project the details from one mesh to another. So what you can do is retopo the original scan using any of the retopo tools in zbrush. This is just to create a lower res…
Hi There! I have troubles with the Light and the Shadows on my little Mesh! :( It makes me sick, because im trying to fix this about 3 Days long.... Getting agressive of this... I tried it with Override Lightmap Resolution, i tried it with a lower and a higer Lightmap Resolution, but no adjustment helped. UV Lightmap: UV…