Hi. What lets people make humanoid models so quickly isn't the software they're using, but their knowledge of human anatomy. So by just moving a few vertices around they can make what is a lowpoly cylinder look like a forearm, or a subdivided cube look like a head. Unless you want to learn how to create a 3D software, in…
Hello friends ! I made a Rock Generator script for 3dsMax. I hope you like it : Rock Generator V2 2018 Script for 3dsMax Features: This script generates procedural random shaped rocks both low poly and highpoly. Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.…
This one is based on great concept from perzo: http://browse.deviantart.com/?qh=§ion=&q=black+fox+dwarf#/d2pxmdv Progress so far (lowpoly with normal and occlusion in 3d max viewport, shaded with 3pointshader lite. Gonna post more including sculpt shots later): Actually my work is not new, I started long time ago,…
Did a quick seach and as far as I know you cant create uvs in substance painter. You can in zBrush but its kind of inflexible. *What I do is create the character in zBrush. *Goz a (duplicated) decimated version to a 3D modelling app. Play with the eport settings in ZB until the decimated model is the right size and…
Ah, I thought I had been trying to make the curves more pronounced as preparation before placing edge loops and using turbosmooth. Since the chamfering wasn't working well anyway, I scrapped them (just reloaded an interation before I started chamfering) and got on with doing the triple edge looping. It took a few days on…
Hi GCMP. Here is a quick example showing where you technique can go wrong. We all agree that the goal when doing a highpoly model is to be as fast and efficient as possible, since this is the heaviest part of the asset creation process. Now imagine that you want some sort of hardsurface organicish shape in your highpoly,…
A couple of discussions creating assets using parametric workflows: https://polycount.com/discussion/208690/game-ready-lowpoly-asset-from-fusion-360-workflow-guide https://polycount.com/discussion/212679/cad-modelling-for-games As for plasticity, it's a hybrid NURBs - Direct Modeling paradigm enables accurate edits to…