Yesterday I was happily laying out buildings in my city map and managed to generate a single p4 changelist with over 180,000 files in it. The number of actors in my level isn't a problem in itself, where I'm getting issues is that p4 does not like having 180,000 files in a changelist and the resulting upset seems to be…
Hi all, Been working on trying to establish my portfolio, so I figured I'd post this little guy up for critique. These little buggers hang out in trees and cause a great deal of discomfort to any who disrupt the sanctity of the forest. With Chameleon like skin, they can become nearly invisible to the naked eye, perfect for…
Hey all, This is my first post in these fourms and I need a little help with starting a part of a model I'm currently working on. Im fairly happy with my RX-78-2 Kai that I modeled, and now I'm trying to GM-ify it, which is a pretty simple conversion since they are nearly identical, but the problem I'm having is with the…
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…
With the deadline tomorrow its fair to say that life certainly got in the way. Trying to balance work and the demands of my baby twins has unfortunately made progress on this exceptionally non existent. But I do still plan to finish this, and will continue to work away on it, I'll post updates when they are worthwhile. In…
MGS4 looks good, but it shows the power of the ps3 very well, or the lack there of in the area of textures and polygons. They said at e3 that his hair was over 60k polys yet now you can see its more like 250 if even that. All the world textures are small as hell. I have yet to see something on the ps3 running in real time…
https://www.hash.com/home-1-en I used Animation Master in the beginning. I got my first job in 3d using that software to vizualize info islands/columns for exhibitions and shop interiors. The site is still there and there are tutorial rescources for things like figure modelling. I think its very much horses for courses…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
thx daphz! Upon request now front and sideview for head size upon which I cant decide. Mats arent the real deal just crappy marmo grabs. e:// and now the head's rigged :)