Yesterday I was happily laying out buildings in my city map and managed to generate a single p4 changelist with over 180,000 files in it.
The number of actors in my level isn't a problem in itself, where I'm getting issues is that p4 does not like having 180,000 files in a changelist and the resulting upset seems to be causing unreal to hang / crash a lot when making changes to large groups of assets (eg. enabling a setting on several hundred actors)
The p4 repo is on a disk in the same machine so I'm not dealing with network issues or anything like that - it's just the sheer volume of shite that unreal generates.
I'm curious about how (if) others are handling this sort of thing or if there are any tools available that might help.
ta
Replies
breaking my work up into smaller chunks and committing them piece by piece resolves the perforce issues - it's just a pain in the arse to do it.
the problem i face now is that unreal seems incapable of loading all the files it's generated so it looks like i'm rolling back commits until it unfucks itself
I'm sorely tempted to go back to 4.27 at this point - 5 remains a joke
This seems reasonable - they're giving you the engine in exchange for a little bit of data and you kinda need an account to use an online store.