looks cooll dodgeas,k tell me this,how much do you use 3ds max here for processing your normal maps? i believe u have also used zbrush in your pipeline,so some maps should have been processed form there as well. What edge padding value u use when generating the normal map from 3ds max using RTT?or do use any third party…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
Lets talk about 3D Printing! :D Information thread galore. Going to start compiling the information up top in my free time. A lot of this is butchered for now, I will find more resources and references to support the information posted up. 3D Printers Selecting a printer…
For the last couple of weeks I've been playing Titan Quest. The quality of the art in the game is just amazing. While playing and enjoying the game I started thinking about how the textures and mainly normal maps for the environments were created. I know there are various ways to create normal maps, but taking into account…
Hey, so I'm finally going to bite the bullet and get a ps3 to play a whopping total of 4 games I can't get on the 360 or the pc. After that who knows maybe I'll sell it on craigs list. Anyway, I was wondering does the ps3 natively support my 24" U2410 monitor? I have no idea what cables come with the ps3 so do I need to do…
Hey guys, just to let you all know I have had several request to purchase the license. Pixologic requires I submit a support ticket to initiate the process. Right now if every thing goes through then it should be sold here shortly if the buyers who have already contacted me all fall through then I will let you guys know.…
This looks superb! Well done! I love the details. =) What method did you use to add the text on the mesh? Looks very goood. The only tiny detail I'd suggest. Make the ground underneath look more disturbed from the chopper blades. Like it kicked around some sand as it landed. Totally optional, just a suggestion.
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…