Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
I will try and work with a Z sphere and let you know if there's some kind of seam. Here's my steps: *Plane + shift (whatever that method is called) modeling in 3ds max. Modeled out the overall figure. 1500 polys *Took it into Z brush. added some details, subdivided. etc *When I started with the scales and finer details, I…
Correct me if I am wrong but the main idea that he is showing is this: 1. Instead of laying down your brick/tile pattern on the "destructive" 2.5 canvas you export them using a lower subdiv level to a 3D program where you can use the grid to lay down your patterns. 2. Export back into Zbrush and turn the subdiv. on and do…
Hello everybody! I'll get straight to the point: I am making a cold breath particle system with smoke particles but I get some strange results from my "Velocity over Life" module. I set my initial velocity to lets say X: 300 Y:0 Z:0 It works fine and my particles fly off in my particle systems positive X direction. I…
Hello foks. I got some days of from work so going to try to finish this scene. The idea is about a Goblin who makes a magic clockwork. I have him pretty finished for modeling and is just about to start to UV-map him. Then I will do the background. [IMG][/IMG] I want to have about this feeling in the scene. This was my…
Ah, I think I've found the source of the problem about the crossair. In the ControllerPlayer file there is a line that say :vAimingOffset.X = LookingOffset * Scale; If I copy it and paste it with a Z instead of the X, like that :vAimingOffset.X = LookingOffset * Scale; vAimingOffset.Z = LookingOffset * Scale; The crossair…
Okay, think I've nearly got it, just stuck on how to get the rotations and translations of an object. Can I use .pos, or is it something keyframe specific? Current script is looking like this: -- 3dsMax to Spring animation export tool/*So, process goes something like this:For every object in the selection... For every…
Been spending some time working on environment art for Raven Company’s: The Mission, an upcoming VR extraction shooter from Sty1e Studios. This piece is the Kryll Pillar, one of the alien broodspire structures used throughout the world. Looking forward to sharing more as development continues. Kickstarter info coming soon,…
This is what I have so far for my add-on... It's far from perfect, but it sort of does what I want. The target weld toggle works provided it's not in an add on... It seems I have the wrong context, Any help would be great. Thanks. The code is also messy and the formatting is way off. Ideally for the rotate tools you launch…
Edited : Just as reminder, about scaling in Zbrush : obj file format has no scale variable support to define the model scale ratio zbrush apply some math Scale in Zbrush : 1 unit = 1*2 ( global scale is always 2.00002) if you have a cube of 1'1'1 and a scale of 1 in maya, after the importing in Zbrush Now if you have a box…