So here goes a quick update: I have the model textured (not satisfactory) and rigged, ready for me to start my animation. There's not a lot of time left, so I'm hoping to be able to get some good quality animations done with time left over for me to revisit my textures, adding extra detail. My character currently (firstly…
Loving this so far! But the big blank-color windows are kind of boring as-is. I really like the feel of this ref… wondering how you could capture a bit more of this feel?
Hey guys, I'm currently looking for a talented young, big breasted lady to spare me some time for one on one fun over the webcam and possibly make me cake. But aside from that, I'm also looking for somebody who can really do justice to our weapon concepts, and hopefully at the same time boost their own portfolio. A win win…
First time posting WIP here. This is one of my portfolio projects I have been working on. Resurected it recently since I lost my job and need some good portfolio peaces to show. I havent dont any tanks/APC's so I would LOVE some feedback/critique! Basically this is a "near future" Russian APC design I came up with.…
Hi there, I'm the GFX Team Lead from Dynacor Learning based in Edmonton Alberta. We're looking for a full-time Maya Animator (remote accepted as long as you reside in Canada) who will be responsible for animating people (range of motions and lip-sync), heavy machinery, props, etc. We'd also prefer to have someone who…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
This is a big project I’ve been working on for a while now. The idea was to create a playable small area of the Stormveil Castle, inside Unreal, in a stylized look and close to isometric view. I’ll be using Blender for all the modeling and sculpting of the objects, and texturing in Substance Painter. The initial scope was…
Hello there everyone! For one of my university modules I have been tasked with uploading my progress of this project onto an online forum so I can hopefully gain so great critique and feedback to help me make this project be as good as it possibly can be! So for this project I have been tasked with either creating a mech…
Hello and welcome :) Your front page doesn't feel like a portfolio but the pitch for why someone should hire your company to do something. But you're not a company... You have a lot of text explaining what the different 3D disciplines are. This is a total waste of space - anyone looking at your portfolio is from one of…
Lastest images Hi everybody! Since its summer now and I have ALOT of spare time, I decided to ask what you guys think of this project I had in mind. I will be updating regulary as I make new stuff so that you could follow and give input.(if you want of course) Here is the idea: An ancient temple hall hidden somewhere not…