Heya folks, I'm flying to the US! I'll be landing in LA on the 18th, then I'm off to San Diego on the 21st-25th for SDCC. Anyone going to be there? The company has a room reserved at the Hard Rock Hotel just down the street from the convention center and I'm looking for roomies. ITINERARY Jul 18-20 - Sunnyvale, CA Jul…
This is my first csgo weapon finish attempt, however it's not my first graphic design. I suspect this will take me a while to finish, as I am slow at coming up with ideas. If you guys have any, feel free to share. So far I've started out with the mag for the AK and plan to slowly work up. Say hello to the AK-47: Outer Rim…
Hey, managed to put some time aside to take another look at this and tried to incorporate some of your feedback. Really focussed on trimming the unnecessary bits out, grouping things more logically and shrinking things down a bit whilst maintaining the symmetrical layout. I've tried to avoid putting anything on the sides…
Hey guys! My question is simple, is anyone tried light therapy? I have some problem with my energy and I often need a nap in the afternoon. Even if I've improved my meal habits, sleep time etc... I'm still struggling with lack of energy and focusing. It's driving me completely crazy and it ruin my study time. That's why…
I was not happy at all with my last sculpt and figured it was because of the lack of emotion in the face. So i tried this. Its supposed to be a woman enjoying the rain :) But i still have the feeling that there is something wrong with the face, it does not look "alive" to me. Does anyone know what i did wrong? Here are…
Hi, I just started modeling an EOTech su 231 holographic sight. This is my first time modeling an accessory for a gun. What would you recommend I aim for (pun) tri count wise if I'm going for a modern PC FPS game? I was thinking somewhere around 1.5-2k, but that's just a guess.
I tried making some of the designs on Death Prophet's dress more visible/simple but I am not good at drawing dragons apparently haha. I just tried to make things more defined I guess. (I also updated the original post with this image).
[ QUOTE ] Don't mean to be the snob, but it's more like no one can do stop motion like Henry Selick. He's the one that actually directed Nightmare, James and the Giant Peach, Monkeybone, etc. Never gets the credit though. But it was Tim's original story and design on Nightmare and all, only he was too busy with Batman at…
Hi All, I recreated a scene from Mass Effect 3. It is currently only high poly objects. After discovering that this entire scene was created using tileable UV strips, I'm uncertain if I will progress forward or try an alternate approach. All comments and criticisms are welcome! REFERENCE/CONCEPT: HS Study: Feedback is…
Hey, I'm trying to tweak a style study I'm doing on Super Mario Galaxy As you can see my Rim lighting shader is just tending to white and I have no idea what nodes to use to make it apply to the saturation as well. In the image I'm using a SamplerInfo.facingRatio > Ramp.VCoord and the ramp into the lambert's incandencanse.…