I'm looking for 3D environment artist with experience in Stylized or Handpainted textures for upcoming mobile volleyball game. The main task is to create Handpainted textures with minor geometry fixes based on the level prototype. Your portfolio should include a job that confirms the required skills. If interested, please…
Hello, Decided to try and figure out how to do stylized textures and have quickly come to the realization that i do not completely understand the subtleties involved in this and that I am in need of some assistance in understanding this form of texturing. I have been trying to follow this tutorial I found on the polycount…
wow...not only have I not posted anything here in ages, but I haven't finished a personal project in what feels like forever. Here is something I actually finished up, my take on a stylized Venom. I wanted to do something quick and easy, so a decently simple character like this felt like the right call to get back into the…
Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
Ive been working on improving my character art for sometime and I decided to have ago at doing something abit more stylized(similar to whats in DOTA or LoL) however im having trouble achieving that hand painted look. My 2d art skills are not that strong so Ive been using a substance painter workflow as opposed to doing it…
Hey guys this is my first post to this forum. I've been watching a lot of this peaky blinders TV series recently and wanted to create an environment that was similar to it in some way but with a bit of a stylized twist and look to it. The plan is to create an environment that is made up of a lot of Zbrush sculpted tileable…
Thank you for the feedback Finalhart. Panda made similar comments about the mesh being too noisy with the smaller details. I feel this piece is sitting somewhere in the middle between stylized and realistic. The proportions come across as stylized but the design and detailing feels realistic. At this stage, I am going to…
Hi everyone! This is a personal project I made in my free time to practice stylized environment art and lighting in UE4,It's based on the Towers of doom map from Heroes of the storm. I've used the in-game level as my main reference for the lighting and mood,Really enjoyed working on this scene. All the assets used here…
Hi! I haven't been sculpting for some time, so I picked it up again recently. I'm practicing stylized hair and I wanted to get some feedback on this piece. I wanted it to have a bit of a mysterious vibe with the eccentric mustache and curls in the hair, it was inspired by some gentleman in victorian clothing I saw on the…
The game in question is a first person driving game. We are looking for someone who can help us create a very stylized shader for unreal engine 4 to mimic the look of these images. If you are interested please feel free to send an email to jared_dubois@emerson.edu