It should make her the same as the rest of the five. A child borne naturally of two cylons. The problem is it still doesn't explain her resurrection or rebuild of her ship. I'm also still on the fence about Baltar The Obvious being daniel. He's gotta be something other than just batshit insane.
not to bump this but spend the last few days reworking and rebuilding my resume and website. (much thanks to polyhertz for making it more presentable) I might have a few contacts through my old job to either hidden path or amazing society, Lets hope and pray for the best thanks guy www.seforin.com
Hi all. I am working on a scene in Unreal and I can't quite figure out how to place a sky shere and keep it lit? I brought in a static mesh with a diffuse texture and put in a skylight and when I go to play in viewport it is still black even after rebuilding the entire scene. Any help would be appreciated.
Hey guys, I'm working on a block-out of a basic environment and am trying to setup some basic lighting, but I'm having an odd issue where my preview/build lighting light is way different from the lighting I get in-game. If I build lighting, I get the normal lighting I want. If I try to go in-game just after doing build…
After rebuilding some areas of the low poly to add a bit more detail (now at 3,693 polys) I've wrapped up my final UVWs (no pun intended). The only shape that really gave me pause was the stock. I tried to hide the seams on the left side and under the stock. Is that the best solution?
The pagoda is unwrapped and I've broken it all in to two texture maps/UV's. Now on to piecing the whole thing back together again and texturing it. Ignore the fact the texel resolution is lower on the lower half, it's an older image. :) Here's a quick Painter test texture during the rebuilding process to see how the…
agreed, i was more answering with features/workflow in mind however. another huge one would would be the ability to tweak things in runtime, not having to go through the 'tweak-reexport-rebuild-restart'-cycle over and over. btw. if this is just about presenting assets in a game-like environment, just go with marmoset.
the process of unwrapping and baking a simple pokeball is frustrating, and i think its because the way i built it, so im just going to rebuild it and maybe thatll fix the problem. I get weird seams and stuff. and my polygons and edges are way messed up and i have a lot of unnecessary edges.
They can come up with Modo 11 all they want, but why would modo not allow me to copy the UI im working in, rename it and customize it to anyway i want ? For now you cant copy a default window and rework it. You have to rebuild it from scratch and can sometimes not function like the original.
The hard thing about being an adult is realizing how overpriced Legos are! I've been trying to rebuild my childhood lego bucket but I'm realizing I probably had about $500 or more worth of Legos in that thing, mostly classic space too! Oh how I miss classic space!