Hi all. I am working on a scene in Unreal and I can't quite figure out how to place a sky shere and keep it lit? I brought in a static mesh with a diffuse texture and put in a skylight and when I go to play in viewport it is still black even after rebuilding the entire scene. Any help would be appreciated.
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Do what luke said for the skydome's actual static mesh in the level.
Then within the sky's material make sure the texture goes into to the Emissive rather than Diffuse input and set the material's Lighting Mode from MLM_Phong to MLM_Unlit.
Then do a lighting build.