So I'm working on a remake of Fireman from the original Megaman/Rockman game. Its not quite done yet. Still adding dents and scratches into him as well as refining the specularity pass a bit more. Only using a self-lit diffuse map at the moment. These screenshots are from within maya with no lighting. I also tried to do…
I want to say thank you for this response, when I referred to negative, I meant suggesting I was a bot and all that I am writing isn't real, it just seemed like it is an immediate assumption and attack formation was automatic. With that said, I didn't disappear when people didn't welcome this with open arms, I have come…
Mark Dygert, you're really taking this to the next level. They don't want it even that sophisticated at all :) Considering me, I'm heavily annoyed. I was ready to export everything and out of a sudden the keyframing doesn't work the way it used to. I animate the opening of the book to page 1 which is 45 frames alltogether.…
If you want to upload your obj, I can take a look for you. I don't see any issues that I'd expect to, like double faces, bad verts or squished edges. A few things, since you're learning: The topology is messy for something this simple. Nothing on that flat wall should be there. UVs need work but meh. The big one is that…
The wood texture seems noisy, and I'm going to blame putting the grain into the normal map. Unless wood is very weathered, it is fairly smooth, with only a subtle displacement caused by the grain. This is especially true for painted wood; the paint tends to smooth out the displacement even more. The paint color itself is…
Gonna stop by Magnum Force shortly to talk with them about the Flaming River tilt steering wheel (gonna get one in black). Decision was made after my efforts this past weekend to get the trunk mounted battery setup finished; dad and I were talking about about how the column's pretty scratched and dirty in the engine bay,…
Hi Guys I've been working on my high poly model for my new personal mini project. The idea is I wanted to create a brutal weapon made out of junk and spare parts. Below is what I'm come up with. Its basically a lead pipe base with a railway spike at the end to create a pretty nasty pickaxe, alternatively the weapon can be…
With backburner: Manager receives copy of scene you want to render, sends it out to the servers, and assigns each server a frame to render. When server completes the frame, it saves the frame to some network location and requests next unrendered frame from the Manager. Rinse/Repeat until the whole sequence is done. Slower…
Partially. One thing you could do is open up your Tracks Editor and space the keys out some more. I don't have my Richard Williams book, but I think he mentions that a "standard" walk cycle is somewhere around 12 frames for a single step. I've found that with my CG characters, have a single step take 24 frames. Meaning 24…
I agree with that, and no i do not think it is such a bad picture that you painted but rather a necessary one. I know the blame game unfortunately is common in many workplaces and when you are in one such as this you have to get your ass covered and what you mentioned is a very good method indeed :) What i am saying is…