Hey ive been working on some characters for UE4 and im getting to the lookdev step at work are there any advantages or disadvantages when using studio lighting or neutral lighting?
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…
Hello Polycounters! Now that I'm back from Uni and have a load of free time I want to get started on an interesting project. I plan on making a small UDK environment based on the Riddler from DC Comics. The scene I have in my head is a small, dark, dirty apartment, glowing green from multiple computer screens where the…
Hi all, I'm a producer who wants to know more about the 3D animation pipeline. I've had the pleasure to work with concept artists and modelers, but I have never worked with animators before. I've done a lot of research myself, but I'd like to learn more directly from animators. I don't want to post a lot of broad…
Just passing this along for all your character artists. http://www.zbrushworkshops.com/free-webinar-with-jose-pericles-cesar-zambelli?inf_contact_key=2f8591aeffd57f01507a531817d05662317986edfae54fdab5d1b8aa690eca15
Neat! I don't actually live in the US, but I was VERY taken with Fallout 4s setting and the Hebridean Islands like the one seen in Dear Esther are a few hours North of me, so it was the perfect storm of Inspiration :D
So I have been working on my hand painted texture skills,and atm i'm working on some environment models for a GGD that i'm working on. So here is some references ive been using, ive made some slight changes to the door way of the hut/tent Here is my progress so far. Any advise would be grateful, I do believe its going well…
Hello everybody! Me and my friends at Frogsong Studios are working on a game based on and inspired by the old Warcraft III mod Warlock. We thought it would be a great way to show the game and get some feedback from this great community. Starting of with some basic concept art for playable characters and environments:…
Hey folks, I would like to know your opinion, which studios in the Europe you consider the best for employee? (colleagues, working atmosphere, cool projects et.c.) I'm asking this question because right now I'm working at one of major mobile game developers and everything seems fine except the fact that it mostly about…