sneak peak of the horror that was originally there: Arsh: Yeah we've got about 1900 sq feet finished space in our house now, you dont even what to know what we paid for it. It will be office space for me/my wife, along with a living room/den type area. Maybe a bar somewhere in there. We've got some tiny bedrooms that that…
I will try to post a little more about Soviet markings as I carry on with this project. It's a complex subject, even if you have access to primary sources. Until 1941, Soviet doctrine emphasized secrecy and most armour was not marked at all. From 1942 onwards, there is a variety of tactical markings and all kinds of…
I've decided to go back and rework a model I started quite a while ago. I'm aiming for a photo realistic look with the final renders, and so I'll use a combination of photograph textures and customized shaders. The model is an early 1900's Victor Victrola gramophone. The original version was very clean and lacking in…
REL: Fear not! The curly-Q stays, though I'll have to remember to put some shadow down to push it away from the forehead. Here's what I've got so far. Still a bit left to do, but you get the jist. Oh, and the added leaves bumped him up to 1910 tris. And does anyone know why max decides to screw up only these alphaed hair…
Hi, this is my first post here. I used 3ds max to modeling using the hard surfacing techniques, low poly model, mapping and baking normals. For the texture i used the plugin for Photoshop called dDO, that create textures base on maps previously baked in a 3d software. In this case i just used the normal map. High poly: ~…
Hello friends! Someone please help me, I am dying from lack of knowledge... I have a round shape at the top of the pipe. And if I apply texture it appears to be straight, but I need texture to be rounded. I use substance painter to paint models, how to create round texture out of the straight texture? For example I need…
I have this simple colt 1911 pistol that i want to unwrap, and its just so confusing how im going to do it. Could someone guide me through the process? Im having heaps of frustration. Im already somewhat familiar with the uv tools, what im looking for is a technique to unwrap such an awkward shape. My main problem is the…
I am doing an abandoned hotel lobby in a 1800's-1900's style as a room I will be building in UE4. I have gone back to school, and this is for my main assignment/portfolio piece so I want to to be impressive. Here is the concept I have painted up, but the real goal is an interesting and impressive 3D environment. I want to…
Hello everyone, I’m Neil Burgess, a 3D environment artist and generalist from Manchester, England. I’ve been working with graphic design packages since 1991 and have over 5 years experience with 3D modeling. My skills include but are not limited to: Prop modeling UV mapping Digital sculpting PBR texturing Environment…
If you want some manly adventure check out the Barsoom series by Edgar Rice Burrows. While it takes place on Mars I wouldn't really classify it as Sci-Fi. One warning, they were written in the 1900's so some people might find the writing a bit archaic. The best part is the majority of the books are public domain. Here's…