Hey folks. I'm making a low-poly character at the moment, got to starting the texturing and thought... perhaps I'd better get some feedback (especially on the hair). The tri count is far in excess of the standard PS1 character, but I've given her some accessories and the hair costs a fair amount. Please note, the hairline…
Hi,all We're looking for projects in game art outsourcing. We are a China-based outsource studio providing top-quality art production services to the global game industry.Our team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top of the line Art, at…
Top-quality GameArt outsourcing company looking for projects BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top…
3D CHARACTER ARTIST STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies: Tom Clancy’s…
I've been wondering how to go about this for quite some time now. I'm going to install some custom firmware and I want to put a few of my models on my PSP and be able to see them in real time using the PSP hardware. Nothing terribly complicated, just a way to rotate around and zoom in real time. Can I do this using unreal…
Hello I recently picked up a PSP and considered running some of the 3d homebrew things on it. However it's been upgraded to 2.81 and from what I understand, there is no work around. any clues?
Is there any way to have a packed PSD, so a diffuse spec gloss normal each packed to a channel to come into substance painter unpacked and each texture available in resource view or does it always collapse ?
Someone made a master chief model for unreal tournament 3 on the PS3, and surprisingly, microsoft is totally cool with this. It looks like a good model too. http://www.joystiq.com/2008/03/27/microsoft-lawyer-says-master-chief-in-unreal-is-great/