Welcome! I love your work. Your 2D Texturing skills definitely shine through. Your modeling is very good as well.. you definitely have a great style. I hope you enjoy Polycount... the people here are great.
I modelled a lil low-poly space ship designed in 2D by Peppi from Polycount. ( find it on page 1 of his sketchbook: http://boards.polycount.net/showthread.php?t=56149 or direct link to reference here: http://www.peterboehme.com/webpics/2d/bar.jpg ) liked it so much. still trying to figure out how to specular map, but…
So many wonderful work since my last visit. Haha, well a bit wrong placed as I am not really game industry orientated. But Polycount is probably the nicest community about 2D and 3D art I've ever found. I guess I am fine here in sketch thread then, am I? So here's a simple 2D caricature of Anthony Hopkins getting a little…
Hello Obbin, welcome to polycount. given the technical nature of this question, you're better off getting a good answer in our 2D/3D forum, not our general discussion forum which is for the rest of "off-topic" type discussions. I'm moving the topic now.
It's just a coincidence all the hand painting superstars on polycount have 2d drawing skills that make me hang my head in shame. I also define "can't draw" as struggling to draw a stick figure. I see plenty of people on polycount that are competent 2d artists claim they can't draw for crap. ANYWAY lets just agree that…
I'm simple, for me i get inspiration from polycount, comics, movies and games. But above all of that the real world (everything not on the computer)! 2D: (I can only ever remember the names of some of the comic artists) Adi Granov Clayton Crain Geof Darrow Mark Djurdjevic Tony Moore 3D: Guys at work, but mostly…
this, and also. www.digitaltutors.com (3d art) www.cgtalk.com (3d art) www.idrawgirls.com (2d art) and few others if you search on the Google. That depends on what 2d and 3d software you'd prefer to work with. Welcome to the Polycount, here you will find the tips and crits for your work needed, from people like you, and…
Hmmmm...I would like to see soe of the techical aspects of this model. (wireframe, flatshaded, etc...) The polycount seems quite reasonable for the amount of detail in the silouhette. And I have to say, you've really done a great job of translating your 2D concept into 3D. It looks like an accurate and faithful 3D model of…
These are the coolest characters I have ever seen... When I saw the art at the top of polycount I thought it was 2d. When I saw the turnaround on vimeo I couldnt believe it. Fucking awesome work man, I hope to see this type of stuff in a game.