Hi. I'm 3d animator looking for freelance work Professional knowledge and skills: - knowledge of the principles of classical animation - rigging, skinning - work with a mocap data - experience with game engines UE5, Unity Knowledge of the software: - Autodesk Maya - Unreal Engine - Motion Builder - Photoshop email:…
I've been having some trouble with normal maps in Photoshop. Whenever I open a baked normal map in Photoshop and modify it (add details etc.) and save it, the normal map no longer works properly in Max (Xoliul shader). In this test image I baked the normal map and applied it to the first object. For the second object I…
Designer is probably the way to go. But I did find this artstation post that may help: https://www.artstation.com/blogs/saschahenrichs/9vGl/ndo-photoshop-script-v0666-from-quixel-to-create-normal-maps-in-photoshop
I've been wondering this for a while: Does Photoshop have an equivalent to zb3's lazybrush, or something for drawing clean/smooth lines outside of working in vector?
http://tv.adobe.com/watch/learn-photoshop-cc/3d-painting-the-next-level/ http://tv.adobe.com/watch/learn-photoshop-cc/an-overview-of-the-3d-panel/ Just wondering which concept artists, if anyone, are using this as part of their current workflow. Thanks. 3D paintovers aren't new but is 3D in Photoshop good with this…
Hey guys. It would be a great help to me if someone here knows a way to change the colour of the paintbrush cursor in photoshop. I'm doing a lot of normal map work using nvidia's photoshop plugin, which means a lot of greyscale painting. And since most of the normal map is a flat 128 RGB grey the cursor becomes invisible…
Ah i see. I never said it is a substitute for Photoshop. Just that it is a graphics software, like photoshop. Of course there are differences. Like there are differences between Max, ZBrush, Substances and Photoshop too. But you can also use AI to manipulate images, not just to create it. And you can use Photoshop to…