Hey there, I managed to export a rigged character from maya to unreal. I´ve just selected all the mesh parts in maya+top joint and made sure to include deformations and baked the keys in Maya. But upon import in Unreal I have two issues: 1. The eyes "pop out" on a couple of frames. I´d guess this is maybe a subframe baking…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
Hey, so you mentioned that it's hard to identify tools since you're not on a larger project, but I think that when starting out you just have to start small with simple scripts. You can start thinking about your workflow whenever you do a project and work from there. So for rigging, I would think of things that I want to…
Hey, Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I…
Hello, I have a problem in Maya. I am trying to align a custom Pivot along one of the edges and every time I do so the axis is not perfectly aligned. I noticed Maya gives a warning complaining about the object not being uniformly scaled. The suggestion is to freeze all transformations. However, even though I try to do…
dont know much about the batch xnormal thing, but is there a way to just enter the ray distance from the maya script, and maybe sometime down the road build a maya tool to calculate it?
take the path of least resistance and only climb a hill if there is a good reason to. In other words, you know max and it is fine tool for making the new types of models you want to make so stick with it. If you have a strong reason to learn maya or blender or something else like, for example: you want to avoid…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Hey guys! So I'm having a problem when I make my own textures (in Photoshop), preview them on the model in Maya, and then put that model into Unity. Everything imports fine into unity, it's just the color quality that is messing up. For example, here's some cubes that all have a "khaki pant" texture applied to it that I…