Hey hey, This is a project I did for my last class at a fine art school. I told my teacher that I wanted to start learning some basic 3D while I worked on my final project, but her main desire was that I made it fit into a postmodern/whatever we are now art context conceptually. So this isn't really about if things are…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
Hi guys, not sure if this has already been brought up, but having some issues with Maya 2016, I think specifically to do with Legacy default viewport - afaik this has already been brought up by a few other people but wondered if anyone had found a workaround. When I'm working on a mesh, after I delete history on it it…
So I'm really stuck with this next problem. We have this building that's being destroyed for our school project. The original Uv's were all tileable and overlapping on the before it went into houdini. Houdini kept all the original UV's after fracture, but as it goes we want to project a different texture on it. This is…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Hello friends! Today, I am sharing some of our historical stylized characters with you. We are a leading Chinese art outsourcing studio with over a decade of experience delivering high-quality visual content for AAA games. We have had the privilege of collaborating with top-tier clients, including NetEase, Perfect World,…