Hello i'd like to share a recent WIP i'm working on, a realtime head. At this point i'll go ahead and try to add some realtime hairs. C&C welcome! :smile: Also this is a little video i've uploaded :smile: https://www.youtube.com/watch?v=U1Vldpxrp9Q&feature=youtu.be
less winging it and more reff.... you tell me...whats wrong with yours compared to a real head. Even if this is supose to be toony, it doesnt read as female. you have a geo start, now use that and push it into place. This can be made into a nice head with a bit more work.
Hi there, I am the Effigy lead for Australias regional burn. I am looking for someone to help me design a low polygon count head to use as a basis for our build crew. the low count is due to the effigy being of a rock/stone/earth god and so we can use framing and ply to quickly build our design. I am mainly looking for…
Was playing, there are few evo dead ends. Unfinished. I think some folk may find this useful Get the model here: http://rsart.co.uk/w0rk/head%20series.sia You'll need Silo (30 day free trial) to view it, or I could save as an .obj. Course, I'd rather you all tried Silo
Hi! I start interested in sculpting and I'm looking for feedback and advice. Right now for me, this sculpture looks alright (compare to my previous tries), but I wanna hear some critique on what I need to focus more in the next projects. The shape of the head at back looks really weird, but right now I'm only focusing on…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
This was a learning piece made from some very simple geometry with about 30 quads in about one evening. I could post it in the WAYWO thread, but I'd like to hear what you think and maybe get some advice on how to improve my technique. It was meant as a slight tribute to MoP's old spacegirl head, but in the end I was kinda…
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
Hey! im looking for a not-so experienced 3d modeler for a small project, i cant afford to pay too much so im seeking someone more low level I need 8 character heads based off real people with each having a few diffirent face expressions, im not looking for something too detailed or realistic For more information about the…
so, I don't know if this has been shared, but it's an amazing help with creating realistic character faces http://www.thundercloud-studio.com/tc-tutorial/modeling-guide-realistic-human-head/#lightbox-gallery-Xxmc/23/ the author appears to speak english as a second language, which makes it slightly harder to read, but…