Hi, now it's my time to post my handpainting stuff. I found concept of an axe in the net and decided to try and make it using handpainted textures, here is what I've got as the result: This model has 1000 triangles, 1024x1024 pixels texture. No normal or specular maps used, just plain diffuse with lights turned off. What…
Heyo polycount I've been lurking for a while now and at times I have been completely astonished by what people post here, handpainted stuff in particular.. I've been trying to handpaint myself, but I just feel it isn't going that well :poly122:. Crits, tips or tutorials are much appreciated! My latest wood attempt (Wasn't…
Way better :D I have no clue about handpainting myself, you should look around on the forum for handpainted scenes, a lot of amazing stuff there :) This is a nice site for some painting tips. http://www.ctrlpaint.com/
Can anyone describe the typical workflow for creating somewhat complex layered normals from handpainted textures with nDo2? So, of course with this kind of handpainting, I attempted to add value and hue variation in the diffuse itself to communicate certain things, but I udnerstand a simple extraction from this will create…