Hi everyone. I'm having a problem with the decal machine pipeline. I've got a small project, and my plan is to create an industrial kit for my environment using a single trim sheet for the entire asset or even the entire project. At the stage of a proof of concept, I started to face some problems: 1. Can I create and use…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
Heres some updates of the pillar modelling - I haven't modelled in a while so I'm still very rusty. For the finer detailing and the paws I created some alphas
Yay gaslighting! (Also saying "this art was created by humans" is kinda gross. >If it had been created by humans< you'd really thing they'd credit the artist or team that worked on it.)
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
Hi guys new here, thanks for having me. Been working on my modelling skills, I enjoy sculpting. I created this model hand to test my skills and I would love your pro feed back if you can. Any tips or advice will help, thank you.
yeah doing that fancy method creates and extra row of polys, which I then have to manually delete. was a real pain in the ass the next stage to to make any new cars i make subd 1 then add the panelling/detailit will then be just about smooth looking :/