From a game-design point of view though that's a cop-out. It's saying that they couldn't balance the game, so they just force you to play in a group, that way you wouldn't feel the imbalance. It's pretty blatant in their case because they never even considered 1v1, and their 2v2 failed because of this reason. So they just…
Anybody else pick it up? I have to say thus far I'm... Toooorn... I had the stupid idea of picking it up on PC, but man what a sloppy PC port, ugh... Shame its not using the MT Framework engine like other Capcom titles, because it runs pretty bad and has some terrible visuals (Not to mention no filtering on any 2d stuff at…
I love it. I can't focus if you guys piss on my babies! God dammit! Fucking haters! *sigh* Fun fact: I had to buy my own copy when I moved out at Ian's (I used his copy) and then my little brother lost my copy so I had to buy another, and then he found it, so I have two copies, but just gave it to him. I love the game! I…
Sorry, I didn't realize -- yes, exactly that -- I know enough that I can make rudimentary shader code, I'm just looking for operations/math/advice/direction/etc that might help me to achieve something like the above images/examples, especially with the constraints I've mentioned (performant enough for many onscreen chars…
Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…
Over the past four years, Blue Castle Games has brought together 160 of the most talented minds in the industry, shipping three titles in the process and are currently creating Capcoms Dead Rising 2. We have lots of new exciting work to be done, thats where you come in. A Technical Artist at Blue Castle Games can…
Over the past four years, Blue Castle Games has brought together 160 of the most talented minds in the industry, shipping three titles in the process and are currently creating Capcom’s Dead Rising 2. We are about to begin work on a new and exciting action game, that's where you come in. A Technical Artist at Blue Castle…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcoms Dead Rising 2. We have lots of new exciting work to be done,…
About I’m from the US, but currently living in Japan. I’ve worked
for small CG outsourcing firms and contracting until I started at SCEA in San
Diego, then moved on to Midway and eventually found my way to Ubisoft in Osaka. Early years I’ve always been into drawing and art. But what I liked
spanned many things. I liked the…