Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
Hi everyone, Since last year, i've been jumping on and off between Blender and Zbrush to find my own voice in 3DCG. I've grasped both software's basics and I've been diving more and more into hard surface. I'm making this topic because the search function throws nothing at me, I've been following Mario Elementza's…
So I'm running into these situations with composition in blender and could use some help as I feel it a simple answer but it hard to find it. So first in composition I'm trying to render the result as shown in A but when i render it, i don't get the background as shown in B. So is there something off because i was able to…
Asyme, Just want to volunteer some added infos for ya. I wasnt a big fan of Blender until not all that long ago. Good concept but it just felt under developed at the time. Then I took the time to really sit down with it, set up and use a keymap that seemed sane (Maya in this case) and dig in. Its come a long way since the…
Hi!
These are my works in Blender for 2025 I mainly work with low-poly and hand-painted textures. I like working with stylized shapes. My goal is to become an environment designer, so I'm currently focused on improving: -scene compositions -colors and lighting -stylizations within the framework of the finished game I would…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Look what I found: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Beginner_Tutorials Probably a good start for anyone who wants to give Blender a try. It is really worth it.
I will add more to my statements, i am also finding it difficult atm to replicate marmoset results in blender, thou again its a learning/knowledge handicap situation. Otherwise the majority probably should just stick to marmoset it saves SOOO much time.
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
There are always resources such as this: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro I also found the old blender book in a bargain bin somewhere, and that seems to be a good resource, especially for learning the interface. I give it another five seconds before someone posts something akin to "omg lol BLENDER…