Hello all fellow polycounters! Many of you who had met me during the Seattle polycount meet up might remember my ramblings of what im about to explain. Historically many of the great master artists worked in small tight workshop niche's often referred to as ateliers, roughly translated it is a studio that teaches classical…
The first thing is to do research properly. You can find answers to all your questions on the forums, what you have done is to put 17 forum posts into 1. I don't mean to sound nasty, but for that to be your first post, without actually exploring the forums is a shame.
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Searching on Google has led me to this post. Searched for "combining two objects together in Mudbox." I just want to clarify this Thread and I'm not sure if things have changed from 2009, as I'm only familiar with 2013 Mudbox at this point. -You ARE able to sculpt on multiple meshes in Mudbox by using the Object List. The…
I'm a junior 3D artist, and I've found "The ultimate be-all end-all normal mapping thread" by Per128 incredibly useful. Regarding Parallax maps, I've been searching through the forums, and while there is a lot of info here, it's all just scattered fragments. I'm hoping some of the veterans can take a moment and flesh out…
If you are wondering Groucho is a game character but he is having a day off ! having a drink, relaxing, chewing the fat!! :-) Here is my 3rd effort an animation of the Monster Groucho. One of the best areas of animation in iClone is the facial animation and lip-sync and with the Avatar Controller you can get some really…
Hey Folks! For anyone attending GDC 2018 - Autodesk will be holding an Indie Games Summit Wed Mar 21st 1-2:30pm, where we will be showing off some new work (see below) and having a round-table discussion to better understand how we can help Indie Game devs and artists working on interactive content. Details and…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009. Should know how to texture and rig your own characters is a plus.…