Take a look at actual swords, even fantasy swords EG LOTR movies stuff keeps a good job of looking like a "real" sword. Which were meant as a tool to cut people in half first, and as an aesthetic consideration second. If it's also a cool fantasy sword then it needs to be that too. But keep how much it looks like it weighs…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
Hey guys, so I started a little later then I wanted to, But here is a Zbrush block-out with some color to find a color I like. After that it will be time to retopo and make it much more crisp. At the moment all I have is the Sword, Helm coming soon, if I can find a way to make Helmets in a Hoods work (other wise its back…
Sorry for the lack of updates. As I was trying to work on my next sword, I realized my design skills were severely lacking. Not only was I struggling to come up with a new design, but the more I looked at my existing swords, the more poorly designed I realized they were. With that in mind, I decided to take some time to…
Doing a Digital Lighting and Compositing module at college and my idea is a sword and shield hanging on a wall. One asset has to be in the foreground and one in background and my idea is to take a backplate photo of a long wall at an angle to get most of the wall in picture with one close to camera and one far away. The…
hey! I'm a junior year Game Artist, been working away at my character art final. I decided to recreate one of my Final Fantasy faves, Gilgamesh. He's got a lot of swords and arms, look him up. This is his FF14 design, but I'm using the swords from FF12. Right now I'm doing my second texture pass and adding front/back…
Thanks Vcortis for your feedback! I did a quick paint over of some possibilities of the sword. I definitely agree that top of the sword was too heavy and when I reduced it I was even more convinced it needed to change it. Shouldn't be too difficult to fix. After making it smaller i felt the hilt was decent in proportion to…
Hi dear reader! I think I'm done with the sword (please give feedback if there is something wrong). Next step for me is to take the sword to 3d coat and retopo and then to substance painter and give the sword some nice pbr textures!
Hey man, looks really cool. I feel like you went a little over board with the edge mask damage. I'd also suggest adding a (very) slight bit of light blue emissive to the blade, to give it that magical glowing look you'd expect the sword to have. Lastly, your presentation is a bit weak. Just renders of the sword vertically…