I don't think I'd ever have ended up in games if my parents would have put my through a "game curriculum". Really, don't be a helicopter parent. Set up a creative environment for your kids, I'm all for that, but dare to leave them alone with it, to let them discover and experience things by themselves. They have to find…
This is what happens when you raise your kids with a TV instead of being a parent. It looks like this one was only allowed to see barney, teletubies or whatever kiddie crap they put on now-a-days. If you ask me the wee nipper was pushing for a bike. Hysterics and guilt can be a powerful weapon agaist weak parents. lil…
I'm using Maya PLE 5. I'm building a UT2K4 character with custom animation. I have a gun blank mesh that, through trial and error, is shaped such that most guns that the character holds will fit that shape. Kinda. So as I animate I can fit the hands to that shape and know that the gun will line up in game. Or at least not…
Hi, There are just those days that Maya seems to screw at the middle of the night near the end of a project. This is one of those days. I have this child that do not go to the parent despite the Trans, Scale and Rot being zeroed out. Is there a way around this? You can see an illustration of the problem here:…
Hi ! :) I've started to study how 3ds max is working with rotations "under the hood", learning about quaternions and matrix stuff... But I'm a bit stuck here... It seems like "quaternions" in maxscript are actually rotations, and so adding 2 rotations (something like "rot1 + rot2") will actually involve more complex maths,…
Hello, I am using the latest version of advanced skeleton in maya 2018. I am using a modified version of the cat demo rig. The only modifications I've made are on the feet and face, and the addition of softmod cluster controls which I use for correction/volume loss. The selected softmod cluster control's behavior becomes…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
of a new years baby lager! He should be ready on Feb 13th... Friday the 13th! Hahah, yeah, I was considering ringing in the the new year with another "RIP Matabus" thread but that's just nasty.