The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Hey, Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I…
hi, a simple demonstration highlighting the difference in merging animation layers between Maya and Blender. using the same rig (beta character from agora), in both maya and blender. same rig (almost) same computer, only difference is maya and blender. https://youtu.be/57QhSToYH98?si=KOMJGwMrOo7mfbri
dont know much about the batch xnormal thing, but is there a way to just enter the ray distance from the maya script, and maybe sometime down the road build a maya tool to calculate it?
take the path of least resistance and only climb a hill if there is a good reason to. In other words, you know max and it is fine tool for making the new types of models you want to make so stick with it. If you have a strong reason to learn maya or blender or something else like, for example: you want to avoid…
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Hey guys! So I'm having a problem when I make my own textures (in Photoshop), preview them on the model in Maya, and then put that model into Unity. Everything imports fine into unity, it's just the color quality that is messing up. For example, here's some cubes that all have a "khaki pant" texture applied to it that I…
Maybe check if you did "lock and hide" channel on those transforms that disappeared. And maybe material is locked too? Dont have maya atm, but its in channel box, when you right-click an attribute, called something like "lock selected" also has "lock and hide" i think. Maybe that happened while you were rigging, locking…
Hello, I'm Zilk. I've been with Max for many years now but I'm trying to make amends with Maya after giving her the cold shoulder for almost 3 years. I'm dominantly a 3D modeler and texture artist and as such, I want to know the shelf must-haves. I've been going through tutorials on Youtube as to what other people have put…