https://imgur.com/a/GW3s32I (video for different angles and light move) For a game engine ready female character. (Normal and AO maps are visible in the image with mirroed UVs.) I spent quite long creating and fiddeling around with the high and low of this upper jaw, so before I move on to the lower jaw, I'd appreciate…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…
Hi. I cant find any information on how to lower the amount of ambient light in the lighting preset. Im using the night preset and i think the shadow area are to bright. Thanks :)
hi there, i have a high poly tank model and a low poly version of it. the treads on the tank on the low poly version are coming out at like 70,000 polys after me removing all unnessasasy verts, which i know is way to high. does anyone have any creative solutions to lowering the poly count at all without ruining the high to…
Hi guys, So I've created a model and polypainted detail over the top on a high subdivision level. The model is intended for VR chat, so I've later realised I need to decrease the amount of polys significantly (to under 20k). I can't seem to transfer the polypaint layer down to the lower subdivision model without it getting…
In a lot of text/code editors when you select or double click a word all of its instances got highlighted.
This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…
I cant figure out how to tone down the reflections on my materials. ive got a metal material, which is supposed to have a high specular, but not very much reflection. No matter what i do to the 3 (!) sliders i still get fresnel reflections at high angles which basically light up my model like its armageddon or something.…