Updated some of the textures and finished with the exterior modeling. Planning to add the back of house, which is a different type of structure. Also want to do the signage. It's at 462 faces right now (956 tris). Here is the material sheet so far: Still working on the door texture. Also need to add a handrail. Any…
956 tris, 512 textures 902 tris, 512 textures I could probably take a few more polys off by deleting more backfaces, but I'll leave it for now. Maybe I should have used a 12-sided cylinder for the bottle... might change that if it continues to irk me. I'm making a security camera next, hi-poly soon.
this is a horrific abuse of texture space. you'd be way better off giving it two materials, one for the end at something like 256*256 res, and then another at 256*256 res for the cable itself, but tile it across the length of the cable.
Hi Halasi, I really appreciate your critique. I am going to try tiling in this project - it was my plan from the beginning. However, I must say that the whole topic of tileable textures confuses me immensely even after having done much research on it. So if I am going about uv layout incorrectly or anything it is because I…
[ QUOTE ] lol... well i wouldn't say its good or bad, it certainly works well for them. but it just goes to show that there are many different ways of doing things and its not all about normal maps. [/ QUOTE ] To elaborate on what you said, I ve seen a convention on next gen shader techniques (Farcry 2)and there are two…
Last go I think. Want to go back and do some characters: BTW, This UDK kit has some really nice looking maps. Especially the re-vamp of DM-Deck. I've managed to cut the polycount down to 750 triangles and also decided to reduce the texture size to 256*256. Increasing the brightness and changing the hue of the side…
Nice. I like the still images too. They could be better cropped with the rule of thirds. You could also put your name/artstation in the corner. I feel like there should be some build up of dirt/grim where the brickwall meets the asphalt.…
there are a few ways of doing it. you can start with a larger texture and have and are in the center be the size of the final texture. then bring in parts of the texture into separate layers. then blend those layers together. you can use a layer mask or eraser to get rid of seams and stuff like that. change the flow…
Somehow that's a funny question, but i guess uv are not that intuitive. Well we need a support for storing the color data, right ? Something like a pixel grid ! What about a 3d grid of pixels ? (aka voxels) 3d textures exist. A 256pixels 3d texture is basically 256 2d textures of 256*256 pixels. 256*256*256 is a lot of…
Hello everyone, So im trying to create a terrain in cryengine using a heightmap. I want my terrain to be 256*256 (1 meter) and import a highresolution heightmap that is 4096*4096. But i can't. I can only import a heightmap of 256*256.which doesn't have any kind of detail. If I want a heightmap of 4096*4096 i have to make a…