Hi all first thread here but lurked around for ages. This is what I have been working on, would like some advice on the texture before I finish. I havent started the hose really nor the base. Also painting normals is a royal pain in the arse but im getting there..slowly, the rust is going to be the hardest thing. tris, 776…
retopoflow is quite nice in usage and does many things right and in small areas is even able to surpass Topoguns tube tool. drawback is, retopoflow doesn´t offer all those symmetry functions which Topogun gives you. at the moment I prefer to use 3dcoat but if Topogun 3 comes out, it might again change my retopo tool.…
Thanks Ark. :D Well, we are well into our last 48 hours now... (36 hours and counting) As Ark posted we've released a small video showcasing some of the lighting tech we've been playing around with. Also, PayPal is finally up and running after a bit of teething and we've even hit 2 stretch goals already! So come and check…
Dear all, We're looking for one or multiple professional (even studios) character/animation artists to work remotely on a project from November 2013 onwards. The aim is to create an open source database of royalty free realistic 3D characters for research in virtual environments, indie games etc. Over the course of several…
Beyond Skyrim is a massive project encompssing multiple teams working to expand the borders of Skyrim into neighbouring provinces, where players can travel into new environments made by the teams. We we are looking for 3D modellers, concept artists and people in every aspect of the mod production pipeline, but at this…
I know someone made a 'dragon bone weapons' mod a while ago but it was just retextures of orc weapons. I decided to design, model, texture, and import original weapons of my own. I did this with 2 goals in mind: 1 - to make Dragon Bone smithing worth spending the perk point and 2 - to make something that fits as seamlessly…
Btw, I haven't been here for a while and only now see Matt's question. For the sculpting part I thought this tutorial explained it really well: https://www.youtube.com/watch?v=ek9kK6zmMf8&t=769s For the texturing, I'm experimenting and learning by myself really, I wrote a few points about the workflow here before and I'll…
Hey joesolo I love seeing wires of HP's too. Always makes things easy to understand. They arnt the cleanest as I could have terminated edges here and there but it got the job done. To make sure this page dosnt take an hour to load here are just links to the images instead of the images directly. CryoChamber…
hmm.. im running into some new issues. if i render the exact size of my max viewport (1364 x 769) everything turns out fine. however, if i decide to resize it bigger (im going for 1920 x 1080 specifically), it removes my background image, and any transparent materials i have get duplicated and appear twice on the screen,…
Its been hectic at school and none of us has had the chance to post much stuff up due to our finals etc. Just letting you all know we have a lot of stuff in the works and we are still going strong. Zero is falling behind but don't worry I am backpacking him through his tough times. For now here is a chair I made for the…