Hi all. Just to clarify, I have used the polycount search and have used google. I'm after a good tutorial on the Max - Zbrush workflow for next gen characters. Basically what is offered for Maya in this dvd by the gnomon workshop, http://www.thegnomonworkshop.com/store/product/523/Character-Modeling-for-Next-Gen-Games.…
post in official TF2 thread http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527
Hi! There are few good tutorials out there gnomon video tutorial http://www.thegnomonworkshop.com/store/product/523/Character-Modeling-for-Next-Gen-Games#.UdxXZ20fxNo 3d total ebook http://shop.3dtotal.com/books/3dtotalpublishing/zbrush-character-sculpting-volume-1.html I would gather as much references as possible and…
You can actually get a lot off of these by using Dell small business discount codes: http://slickdeals.net/forums/showthread.php?t=2025298 Dell UltraSharp eIPS 1080p LCD Monitors w/ DVI & DisplayPort: U2211H 22" $223, U2311H 23" $239
Hello, So after coming back from THU festival i'm very pumped up to learn and work, so best way for me was joining the Noob Challenge. :) Joined late so i only did this axe for this challenge but i hope you like it and comments and critiques are welcomed. Modeling in Modo, textures in photoshop. Tris: 526
Hi folks, I'm trying to wrap my head around texel density for game models. I modeled a building in 3d max and put a 2048x2048 texture on it and it looks like terd smudge and after reading up on it I figured out it's because the big texture is wrapping around my whole building so the detail is crap. I've read quite a bit on…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
Hello polycounters! So, you guys seem to be the best of the best when it comes to this stuff so I'm here to try and learn the ropes and get better at the one thing I wanted to do 3d for in the first place. I had an aborted attempt at the second Dominance War and I've done one other game model since, but this is my first go…
Hello! I am looking for a professional 3D artist freelancer that will work on a space placed arcade game that is synced with music. Sort of Guitar Hero in space. I am looking for someone familiar with SCI-Fi / NEON / TRON / GEOMETRY like art direction.I also need someone familiar with Physically Based Rendering some metal…
dunno if i'm the best person to answer but figured i'd throw my 2c in :P as far as clothes modelling (or pretty much all organic modelling), you can just take a 3d primitive into zbrush or mudbox and sculpt from there... or make as detailed a base mesh as you'd like (can be fun to work from somthing very simple tho). I'll…