Hello polycounters!
So, you guys seem to be the best of the best when it comes to this stuff so I'm here to try and learn the ropes and get better at the one thing I wanted to do 3d for in the first place.
I had an aborted attempt at the second Dominance War and I've done one other game model since, but this is my first go at something less than 6000:
765 tris total, 523 without the helmet and oxygen tube and a 512x512 texture. Only started texturing the head so far.
It probably shows that I don't know what the hell I'm doing but hopefully I can use this thread to dump all my deformed little studies in and get some advice.
And I guess a 512 sheet is probably a little large for this polycount...?
Well, I'll try and update something over the weekend. Thanks for looking!
Replies
could you post the flats?
keep it up!
And here's the flats, I've scaled down to 256 now and holds up fine by the looks of things. I guess I might have wasted a bit of space, though? It looked so compact in the unwrap window, but now... :poly138:.
BrodyB - Cheers! Good call on the legs, I think I might have to throw a dirty rig in just to get an idea of where and how his legs work first and try that out. But definitely a good idea!
Japhir - Hey! I loved your King Zora, it's been sat in my inspiration folder for a little while now. I'll try dropping a loop in on the shoulder then, I think I was just being stubborn and trying to see how low I could keep it...
El Z0rR - Thanks a lot!
I'll try all your suggestions out after some feeding. Cheers again!
Japhir is right on the shoulder...you want the arm to move not the entire shoulder area so it helps if you put a loop in there to keep it´s form.
Poly distribution looks very good apart from the tube which has a bit too many loops for my taste.
Keep going!