One of the locomotives that I did for upcoming "Age of Trains" game, world-scale railroad simulator. 9K faces, 4K PBR texture. 3DMax+PS+SP. Property of Amazing Games.
Hi there, Thx god I got some time to work on some personal stuff, so there we go. What do you think guys ? I'm open to any kind of feedback, would be much appreciated. Thx in advance final project: https://www.artstation.com/artwork/PmV3YL
Didn't see this posted so thought I'd share. They're running a crazy deal right now but in order for everyone to get it at this price they need to hit their goal mark. It's over 50% now which is great. This is a professional animation/fur/render package that you could have for a steal. Check it out and decide for…
hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4
Hi! I got inspired to create something from the wwII era after bing watching wwII in color on netflix. I thought this beast of a cannon was a cool choice to have some fun and practise my skills. The high poly is made in Fusion 360, the low res is created in Maya. Texturing is done in Substance painter. Toolbag for the…
Hey guys, I'm glad to share with you my latest one. here you'll find my portfolio:https://www.artstation.com/wisegold C&C are always welcome. Cheers guys Take care
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…