Interesting discussion, good to hear thoughts taking the process from FPV to 3rd person. ____ It came down to 7644, despite adding smoothness to the cylinder and keeping the potentially excess detail (butt and barrel) that I want to take a look at. The scope needs a 5th going over and I'll find more loose polys when UVing…
I've been working on this prop for a few days now. The normals are pretty much done and I've finished texturing most of the metal parts. I've barely worked on the wood texture and I still need to make the hands and a proper specular map. Any critiques would be appreciated. WIP TEXTURES: LOW POLY WIRE: The polycount is at…
Yeah hands... i hate making hands, one of the easiest things to mess up. Anyway, for your first character i think this is shaping up very well, its all just about practice and research. When i started learning how to model human forms i went through a load of anatomy books, also images of naked females arent hard to find…
you're right, Vig, and I've been revamping the hands and so will pay closer attention to that aspect. as shown, her knucks are not in a completely straight line but they should be more noticeably staggered. It's worth getting right. Thanks for the observation. ***a bit later on*** quicky shot of the revised hands -- much…
I would like some critiques on my tree. It is going in my abandoned environment scene I am making. Any advice would be appropriated. Polys: 3694 2 Texture Maps Update #1: I Messed around with some tiling textures for the bark. It looks much better. I Put It in UE4 to test it out. I also. I am going to re-work the canopy…
Thanks for the suggestion Vig! I found a few patterns that seem usable, most of them are verry "flowery" or celtic though. Do these tendrils here have a specific name I could google for? http://www.shootinguk.co.uk/imageBank/cache/p/Purdey_Woodward_shotgun_engraving.jpg_e_396a279009743b84848c0932fe048b5b.jpg It seems they…