Hello, I'd like to show you this images. It was my old project that I finally finished, hope you will like it. And some additional info. Substance Painter viewport: Other side: I tried to make it looks like it was taken on a real camera, here is some "close-ups": The most important part of the image: Timelapse: Wave…
I think it must be very basic but i didnt found how to do it. What i want is to make symetric zspheres but without conecting in the middle with another, there's a way to do it? Something like this but without the middle zsphere to make things like horns or things like that separated.
Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…
Thanks, Im not too sure about the scope but I tried some stuff like making it look like the excalibur is embedded in rock or standing ontop of tomb stone to make the scene?/pose make sense like what the other guy said. I thought that adding a dead thing might make more sense, but yes im not too sure about adding another…