You seem to be in a fairly decent situation. Having a similar job and being able to work on your portfolio in your spare time is not too bad at all. Doing scripting for simulations in Unity is pretty decent experience, even though you want to move over to the art side of things. I hope you don't quit your current job…
Yep, Daz, I actually thought it was pretty funny that someone as artistically accomplished as SouL could be so lazy and misinformed when it comes to software. The only thing I'd accept as a legitimate complaint about the current Max7 UVW editor is its lack of Maya-style Relax feature, and that can be added by using the…
I found a link where you can download the Exportmd3.dle file for 3D Studio Max. It's called "GMAX Plugins and Scripts by Chris Cookson". http://www.lancersreactor.com/t/news/comment.asp?category=Freelancer&id=3080 http://www.lancersreactor.com/t/download/download.asp?id=1676 I also found a Tutorial for making Quake 3…
Actually, their tech is quite strong... The shadows are almost flawless and it seems to take some black magic to get it right in a realtime engine. And the fact that the player, the AI, and physics can all properly interact on top of moving objects like the train or collapsing buildings is quite amazing too. It's not some…
The xsi help is funny, tells you exactly what it does but nothing about actually how to do it :D Ye, unfortunately like you said the texture projections need to be kept - I had them all frozen down. I found a script that actually copies your uv's and recreates the projection allowing you to apply it after it's been frozen.…
Probably because while you've snapped the U and V values to the same place, the W values may be very far apart. For some reason this affects the weld (it probably shouldn't - maybe I'll look into a script to improve the weld). You should be able to select all and move their W values to 0 using the type-in field in the…
if he normal maps yes- but once you are done a nice smoothing group set could support the model. exactly what I meant is this (although overdone a bit) I myself have a script that quickly lets me slide the smoothing angle of selected faces or objects (context sensitive) - that way I can quickly highlight or change parts of…
Haven't posted in a while, recently I wanted to learn how to animate a group/flock of fish in Unity. I ended up using shadergraph to animate the individual fish and created a script to control the group motion at run-time. The flock simulation is called Boids, and it was originally developed by Craig Reynolds. The code I…
Hello! My name is Ethan, and I am looking for enthusiastic help for the 2D RPG project titled Project Era. The premise of this game is to include a traditional RPG adventure that is a reminder of the "Golden Age" of RPGs in the 90's, as well as to add in new features that makes the game interesting for gamers new to the…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…