AFAIK you need to give the materials rgb values. A quick Google suggests maya doesn't have any built in functions to do the rgb-hsv-rgb conversion so I'd suggest using PIL or one of the other image libraries to deal with the maths because vanilla python is ill suited to the sort of sums you have to do. Normally I'd say to…
Hey @RedShiny Glad you're getting back into the swing of things. 5 years isn't much of a gap, but there's been a few shifts for sure. -focus on python scripting for autorigs and tools -able to make rigs that can plug quickly into either Unreal or Unity engines -built in dynamics or some sort of muscle system Take a look at…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses. You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
Last couple of days I've tried finding a solution on how to get Maya and Photoshop communicate with each other. The problem is on the Photoshop side of things. Maya has lots of support thanks to Python (many different third-party modules for working with socket connections), and there is always the option to use…
Short script that collapses component clusters for Maya 2018 :) Full credits to eltarbos! (Python) Code: import maya.cmds as cmds Original Post: So I've been getting into Python in hopes of not banging my head as frequently as I do whenever I get to make my own scripts. Right now I was trying to mimic Max' merging ways, in…
Volition is seeking an experienced and passionate problem-solver to fill the role of Senior Technical Artist. You will be working in a collaborative environment of artists, designers, and programmers, using one of the strongest Python-based tools frameworks in the industry. You will have the opportunity to push the quality…
We seek the talent of a seasoned and passionate Tools Programmer for our current AAA F2P project Dreadnought. You will work with an international team of highly experienced and talented developers that are passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less. Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for…
I don't have the faintest clue of how to do this with engine-specific tools but as long the base mesh is exactly the same—same number of vertices indexed in the same order—some 3D packages offer methods to transfer them between models. Eg.: Transfer Shape Key in Blender. I also know of an add-on to transfer blendshapes…
Some fun python stuff I was playing around with. Just prints links for now. Also this would be pretty slow if someone had to do entire waywo haha import urllib2import reurl = "http://www.polycount.com/forum/showthread.php?t=115151&page=137"urlSource = urllib2.urlopen(url).read()imgUrls = re.findall('img .*?src="(.*?)"',…