A quick shout-out to the community. Our team from RapidPipeline now offers free access to its 3D processing tools for lecturers and students. We've always been dedicated to open source projects, and educational access, and we hope this helps you with your 3D projects. The new free educational plan includes plug-ins for…
It seems that i still have the problem that Quixel Suite does not export the Glossmap inside the Specs Alphachannel when using Unity Calibrationprofile.(and doesn't export a seperate glossmap) In old Quixel Suite i edited the calibrationprofile such that it exported the gloss map normaly and i hand merged them. But now the…
Hey Polycount, so I have seen other artists create these really cool threads where you follow the life of a 3D project. I am currently taking an online course Mastering Organic Modeling with Gio Nakpil through Mold 3D. We just got underway with our characters for the course and I thought it would be cool to make one of…
Finally gave in yesterday for the $50 black friday sale. I'm more of a substance designer guy, but some things about ddo have always appealed to me - built in library of smart materials, preset masks, overall speed of the workflow and quality of the results. I get the suite v 1.8, and in the first 10 minutes I've ran into…
Hi there, I was just wondering if you guys had any plans to look into the disparity between the calibrated values you're using (i'm assuming they're calibrated for blinn-phong) for glossiness when using shaders other than blinn-phong? an observation i've made is that, with metals in particular, surfaces don't look as they…
Hello, everyone! I've been playing with the Suite for 3 days and really like it. I've watched official tutorials and read the manual. I've downloaded demo projects(the helmet, the aks and the orc) and played with them and the results were amaizing(just like in the tutorials). But then I decided to try the Suite on my…
Hey hey everyone, this is my first showcase thread and I'm super nervous! So I've been working on this for ages and I'm not sure what to do now. I'm probably going to add a nice stone bridge and some more rocks. Maybe it needs a building as well? Some small plants? Character animations? UI stuff? NPC-ish characters?…
Hello again, Ok so im trying to mod this game that is on a FB engine with some of my own meshes, and also using the quixel suite for textures. Ok so while "file diving" into the assets i came across 2 maps 1st is the _t map witch i assume is a tint map that determines what kind of materials are used on the mesh kinda like…
Hey everyone! :) Wanted to start out by saying what fantastic work everyone has done on this challenge. It's been incredible to see not just the progress being made but the process breakdowns that are so beneficial for more junior and senior artists alike. There are definitely some techniques I've picked up that I hope to…
Hi Quixel users and everyone else! I wonder if there are any recommendation regarding how an AO map should look like to be optimally used DDO and a workflow how to create those. Currently I'm doing the following: 1. make AO from high to low poly in Blender 2. add details to normal map with NDO 3. a) convert edited normal…