Hey guys. Im just finding out about how to crete a 2nd set of uvs where there is no overlap for use for lightmapping a static mesh. My question is what rules apply to laying that 2nd set out? I posted below the normal set of uvs where I use overlap, 2nd uv set where I isolated all the uv shells but havent yet got them in 0…
Whenever I use lightbox I prefer the display setting which shows 4 rows however everytime I close and re-open zbrush lghtbox reverts to the initial single row setting, I have tried to store config but that doesn't save this particular setting is there a way to store the 4 row display setting for lightbox?
Hey, So I would like to know if it is possible to change the default settings of the tools in max. For example, the default weld distance setting is set to 0.1. I would like to have it at a default 0.0001. How would I go about doing this? I am aware that this is entirely unit dependant (1cm = 0.1 mm). But I have my max set…
SP create a texture set after each material zone but not when you check "Create a texture set per UDIM tile". Is there a way to make SP create a texture set per UDIM tile AND also for each material zone?
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
So I'm trying to UV map this object. I need 2 UV sets, 1 for texture and 1 for lightmap. But when I copy the UVs to new UV set and I move the UV shells in the 2nd UV set, I get this distortion near the shell edges. Any suggestions? 1st UV set: 2nd UV set:
Hello, when i apply bullet rigid set to my selection, when i apply a change on the Bullet Rigid Set Initial State in the Attribute editor, it doesn't apply on my selection i made with the bullet rigid set. Do you know any tutorial that learns how to use Bullet Rigid Set and Relationship editor?
Sup, I'm making a full set of medic weapon skins (including the knife [I hope]). The idea of the set is a Dark Healer set, with dark colours and a dark glow. I will update this thread as I develop this project.