Hey,
So I would like to know if it is possible to change the default settings of the tools in max. For example, the default weld distance setting is set to 0.1. I would like to have it at a default 0.0001. How would I go about doing this?
I am aware that this is entirely unit dependant (1cm = 0.1 mm). But I have my max set at Metric, and 1 unit = 1 meter. Like I said, I would love it if my default weld settings were set to a specific amount.
Thanks!
Replies
Basically you turn on the maxscript listener, clear it out, add the modifier, make the changes and copy/paste that into a script you can then drag that script into the tool bar. Anytime you click that button you get that modifier with those settings.
Or start to keep track of your scripts by creating a macroScript you do this by adding a header to the top of the script... Run it once and use Customize UI to set it to a button or key-bind. That way it will apply that modifier with those settings when called. Most people use a modifier button anyway to apply things like edit poly or unwrap UVW so it's not much of a stretch.
The advantage of this is that you can have one long script with a bunch of macroscripts in it. You run the script once and all the macroscripts install. This comes in handy for the yearly migration to the new version of max (which is right around the corner) or if you reinstall, start a new job or want to pass your scripts onto friends.
If you want to move the button hold alt and click + drag (this goes for any button)
If you want to change the icon or switch it to text right click it and choose "edit button appearance".
If you want to change the default threshold, edit the macro script.
C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu - 3dsmax.ini
C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\defaults\Max\ - CurrentDefaults.ini
C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\plugcfg\*.ini - all the Unwrap UVW defaults are there, I think.
One thing that was particularly annoying in max 2010+, Use real world map scale- true by default can be disabled from
An other kind of solution :
- add modifier (edit poly)
- select no vertex
- clic Weld, set the desired threshold, ok
- select modifier in stack : copy
- you can now past this modifier that does nothing but has the right default value
When editing a large number of objects it helps.
bye