I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
Hi everyone! I just want to share with youm my latest artwork, a Darth Maul fan art. More renders in my artstation page: https://www.artstation.com/torrrents Hope you like it!
it's quite common, in it's simplest form it could something like this.... where the box (low poly) is using the cylinder and geosphere as render targets (hi poly). In the tutorial above it's sub parts like feet, legs and head etc they don't really overlap much which one presumes it's done that way to make them more…